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Old browser dlls Options
Solara Software Inc.
Posted: Friday, July 10, 2015 7:42:22 AM
Rank: Newbie
Groups: Member

Joined: 4/30/2015
Posts: 2
Hi,

I have downloaded the new EO.Webbrowser and I have some doubts about the dlls to embbed on the installler. On the old release I use to embbed these dlls to work properly:

d3dcompiler_46.dll
EO.WebBrowser.dll
EO.WebBrowser.Native.dll
EO.WebBrowser.Wpf.dll
ffmpegsumo.dll
icudt.dll
libEGL.dll
libGLESv2.dll

And now I see the only needed ones are:

EO.base.dll
EO.WebBrowser.dll
EO.WebBrowser.Wpf.dll
EO.WebEngine.dll
EO.WPf

Can you please specify the difference amongst these two versions and which are really the needed ones for ONLY have the webbrowser. As far I understand EO.Wpf and EO.base shouldn't be needed...Am I right? And all those regarding webgl and ffmpeg really needed?

Thanks so far.








eo_support
Posted: Friday, July 10, 2015 11:40:42 AM
Rank: Administration
Groups: Administration

Joined: 5/27/2007
Posts: 24,229
Hi,

You can find what DLLs need to be distributed here:

http://www.essentialobjects.com/doc/webbrowser/install/deploy.aspx

In the previous version (2014) we used to make two different build: single DLL build and multiple DLL builds. The single DLL build has smaller and fewer DLL files but it takes much longer to initialize. The multi-DLL build (this is the build that you were using) has more DLLs but loads faster. In the new build we have significantly optimized this part so we no longer need the multi-DLL build. The above link describes all the files needed to use the current build. Specifically, EO.Wpf.dll is NOT needed to run EO.WebBrowser. EO.Wpf.dll is used by our TabbedBrowser sample to provide the UI, but you do not have to use our UI implementation.

Thanks!


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